Blame
in the end is a kind: the rear wheels VAG IMMO Emulator lose most (or all) of the grip,
the front wheel to be able to maintain the grip (up to only lose a small
part of, the best course is to get the extra grip), then as long as the
former wheel lateral force, car flick will drift.
The rear wheels lose grip:
1. Traveling manipulation negative speed difference between the rear wheel and the ground (rear wheel speed is relatively low)
2 In any case the positive speed difference between the rear wheel and the ground (rear wheel speed is relatively high)
3 traveling decreases a positive pressure between the rear wheel and the ground.
The
three inside as long as one is enough, in fact, 1,2 are a method of
reducing the friction coefficient, to separate them, and because the
different approaches applied.
Keep the front wheel grip:
1 does not make driving of the front wheels with the ground speed Poor
Positive
pressure between the front wheels and the ground moving reduced too
much, and the best is that you can increase the positive pressure. Two at the same time meet the job.
Actual
inside pull handbrake must simultaneously satisfy the negative speed
difference between the rear wheel Immo emulator for vw audi seat skoda with the ground of the traveling
manipulation (rear wheel speed is relatively low) to moving big speed
difference between the front wheels and the ground;
Simple as drift early state:
Drift:
Straight pull up the handbrake in traveling direction of play
Pull handbrake turn in
3 straight road driving slammed on the brakes after the fight direction
In turn slammed on the brakes
5
large enough to power the rear (or front and rear wheel drive force
distribution ratio tends to drive the four-wheel drive) and put the
pedal to the metal when the speed is not very high and the direction of
play
3,4 weight transfer (rear wheel weight is transferred to the front wheels), is the least injury to the car. 1,2
only for front drive and the Rally competition with the four-wheel
drive, and can avoid paying, unless you are not afraid of broken car.
Note 1 and 2, 3 and 4 separate
Is sport routes because the car will be very different. Important
note: drift cornering and general cornering, has a speed limit, and the
drift cornering speed limits up only likely than ordinary cornering a
little higher in the hard ground drift cornering speed limit lower than
ordinary cornering!
As
regards the ultimate can drift, with the coefficient of friction
between the tire and the road surface, the speed of vehicles, the
braking force, the throttle size, the size of the front wheel angle,
vehicle weight distribution, air wedge pump Tread wheelbase, suspension hardness and
other factors. Such
as rain, snow carriageway want to drift easily and does not want to
flick instead difficult; traffic speed is more likely the higher flick
(so that safe driving is not to drive fast oh); fast direction of play,
but also easy to drift (teach
me to drive the master called me hit the steering wheel and do not fall
oh); Tread wheelbase is smaller, the higher the body, weight transfer
more powerful, and more easily flick (also easy to roll!); front
suspension system of anti-dumping The role of the weaker, the more likely flick. Someone mentioned a variety of drift, actually within the above five kinds.
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